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Advanced Tactics |
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Try a passive mode ADCAP for a change. Or if you have
enough ADCAPs try one of my favorites: a passive followed by an active one (or vice
versa). If you opponent goes to flank to shake the active fish the passive has a
good chance to get him. Just remember you also could be at the receiving end of such a double
ADCAP.
If you can see your opponent he probably can see you. So if you playing in arcade mode
(using 3d view) try to get your fish in the water first and hit flank to run away. Of
course there are exceptions to this e.g. when there are lots of subs in the vicinity -
cause the one to fire first usually draws a lot of fire on him.
Once you hear 'torpedo in water' and you think it's
headed for you change your position fast (keep the torp at 120-150 or 210-240 degrees).
Estimate the time it takes for the torp to get close to you by the distance of the enemy.
(assume 55 knts for an ADCAP) You can do TMA for a torpedo but usually you don't have that
much time so try to estimate its position and heading by looking on broadband and change
course accordingly.
Try to check if you can see the torp on your sonar from time to time (only if it hasn't
already gotten close). If the Torpedo changes its bearing it is not heading towards you
but if it stays at the same bearing.....
If it is getting real close (fast pinging) do radical depth and course changes and drop
CMs. Use Emergency surface to speed up your climb (try to turn the lever back before your
HP gets under 50%). Before you reach surface open the vents and dive down again.
If you got rid of an active fish try to recall whether there were 2 ADCAPs headed for
you... you may still have a passive one after you. Try to shake that one with CMs and
eventually slow down and check on sonar.
ADCAPs launched in passive mode can be very lethal
because it is very hard for the target to tell how close a passive torpedo has gotten. And
if the target is moving fast it can't detect passives at all.
Well almost... you can use your HF sonar to detect incoming torpedos but since you can only see
in front of you you'll have to turn towards them.
The downside of passives is that they have to get quite close to their target if the
target is silent. They are easily distracted by noise in the vicinity if they haven't
locked on the enemy yet. So the best defense against passive torpedos is to change your
position fast after a passive is lauched at you. After that slow down and if the passive
isn't directly headed for you stay quiet and it will probably miss you. You should
consider to drop some noisemakers before you move out of your position - just remember
that CMs are easier to detect than your sub and may give other players a better idea where
you are.
While slowing down you might also get a better solution on your enemy's sub to guide your
passive ADACP..... You might even try an active ping to get a final solution for your
ADCAP but keep in mind that this tells everybody the bearing to you.
As stated earlier in multi player FFA missions things
tend to happen fast (if you start close to each other). That's why a lot of people have
agreed to hold weapons for five minutes before attacking. In this case you are usually
allowed to clear your harpoons and reload those tubes with ADCAPs. If you launch the
harpoons to save the 10 minutes unload time make sure that they get out of the water or
else they will give away your position.
In those close combat missions it is usually a good idea to launch your ADCAPs at the subs
that are next to you because
a) your torp will hit early and you can reload faster
b) the hit chances are better because the subs don't have much time to change their
position
c) if you lauch at a far away sub a player will probably destroy it before you torpedo
gets there.
Another strategy you might want to try in FFA mission with a lot of players is to stay quiet and don't lauch torps right away. A lot of players will lauch their torpedoes as snapshots on other players firing. If you stay quiet and hug the ground (if possible) your chance aren't bad that the other players will kill each other and have to evade ADCAPs while you are just lying there and tracking them. After a few minutes some players are killed and the others are reloading - now it's your turn to attack... This usually work well against players who use passive torps because actices are more likely to find you.
If you play in teams and you use secured
communications (see Enig utility) you can make extensice use of
triangulation. Your sonar gives you a good idea of an opponents bearing but doesn't help
much with the distance. Now if you exchange your position and the bearing of the target
with your partner you'll get a very good solution.
In missions where you start with some more distance it can be helpful if one (more
experienced) partner uses active sonar to get the enemies position and then evades the
tropedoes while the other remains silent and guides his torpedoes to their targets without
being chased himself.
In knife fights the most useful thing to do is probably assign the targets between you and your
team mates so you won't end up firing all ADCAPs on the same target.
In very long games you can employ all the fancy stuff like forming wolf packs to outnumber your
oppenents locally or make use of scouts.
So in general when playing against humans:
use your brain ;-) i.e. ask yourself what you whould
do in your opponents situation.
Study your opponents tactic and evasive maneuvers - humans tend
to do things they're used to.
Play against good players and talk to them - some are willing to share
some knowledge - sure you'll loose a few games but after some time you'll get to know your enemy
and gain experience...
And eventually you'll be one of the "senior" players giving advice to the newbies.
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